scopeguard.h 2.62 KB
/* ****************************************************************************
 * Copyright 2019 Open Systems Development BV                                 *
 *                                                                            *
 * Permission is hereby granted, free of charge, to any person obtaining a    *
 * copy of this software and associated documentation files (the "Software"), *
 * to deal in the Software without restriction, including without limitation  *
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,   *
 * and/or sell copies of the Software, and to permit persons to whom the      *
 * Software is furnished to do so, subject to the following conditions:       *
 *                                                                            *
 * The above copyright notice and this permission notice shall be included in *
 * all copies or substantial portions of the Software.                        *
 *                                                                            *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,   *
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL    *
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 * DEALINGS IN THE SOFTWARE.                                                  *
 * ***************************************************************************/

#ifndef OSDEV_COMPONENTS_SCOPEGUARD_H
#define OSDEV_COMPONENTS_SCOPEGUARD_H

#include <functional>

namespace osdev {
namespace components {

using CleanUpFunction = std::function<void() noexcept>;

/**
 * @brief Ensures that a cleanup function is called at the end of the current scope.
 */
class ScopeGuard
{
public:

    /**
     * @brief   Constructs a RAII instance that will call cleanupFunc in it's destructor.
     * @param   cleanupFunc The cleanup function to call at the end of the current scope.
     *          This cleanup function must not throw exceptions. If it does, the behaviour
     *          is undefined.
     */
    ScopeGuard( const CleanUpFunction& cleanupFunc );

    // not copyable
    ScopeGuard( const ScopeGuard& ) = delete;
    ScopeGuard& operator=( const ScopeGuard& ) = delete;

    ~ScopeGuard() noexcept;

private:
    CleanUpFunction m_cleanupFunc;
};

}   /* End namespace components */
}   /* End namespace osdev */

#endif  /* OSDEV_COMPONENTS_SCOPEGUARD_H */