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src/serverstate.cpp 2.41 KB
51becbde   Peter M. Groen   Committed the ent...
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  /* Copyright (C) 2019
   *
   * This file is part of the osdev components suite
   *
   * This program is free software; you can redistribute it and/or modify it
   * under the terms of the GNU General Public License as published by the
   * Free Software Foundation; either version 2, or (at your option) any
   * later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA
   */
  #include "serverstate.h"
  
  using namespace osdev::components::mqtt;
  
  const std::string ServerState::s_identifier("ServerState");
  
  std::atomic<StateChangeCallbackHandle> ServerState::s_nextServerStateCallbackHandle(1);
  
  ServerState::ServerState(const IStateCallback* stateCallbackIf)
      : sig_serverStateChanged()
      , m_stateCallbackIf(stateCallbackIf)
      , m_serverStateCallbackMap()
      , m_state(StateEnum::Unknown)
  {
  }
  
  ServerState::~ServerState()
  {
      try {
          this->clearAllStateChangeCallbacks();
      }
      catch (...) {
      }
  }
  
  StateChangeCallbackHandle ServerState::registerStateChangeCallback(const IStateCallback::SlotStateChange& cb)
  {
      const auto handle = s_nextServerStateCallbackHandle++;
      m_serverStateCallbackMap.emplace(std::piecewise_construct,
          std::make_tuple(handle),
          std::make_tuple(sig_serverStateChanged.connect(cb)));
  
      return handle;
  }
  
  void ServerState::unregisterStateChangeCallback(StateChangeCallbackHandle handle)
  {
      m_serverStateCallbackMap.erase(handle);
  }
  
  void ServerState::clearAllStateChangeCallbacks()
  {
      this->emitStateChanged(StateEnum::Unregister);
      m_serverStateCallbackMap.clear();
  }
  
  void ServerState::emitStateChanged(StateEnum newState)
  {
      m_state = newState; ///< store state, to allow clients to retrieve the last received state.
  
      if (nullptr != m_stateCallbackIf) {
          sig_serverStateChanged(m_stateCallbackIf, newState);
      }
  }
  
  StateEnum ServerState::state() const
  {
      return m_state;
  }
  
  std::string ServerState::stateCallbackClientId() const
  {
      static const std::string nullId = "null";
      return (nullptr == m_stateCallbackIf) ? nullId : m_stateCallbackIf->clientId();
  }