serverstate.h
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/* ****************************************************************************
* Copyright 2019 Open Systems Development BV *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *
* DEALINGS IN THE SOFTWARE. *
* ***************************************************************************/
#ifndef OSDEV_COMPONENTS_MQTT_SERVERSTATE_H
#define OSDEV_COMPONENTS_MQTT_SERVERSTATE_H
// std
#include <atomic>
#include <map>
// boost
#include <boost/signals2/connection.hpp>
// osdev::components::mqtt
#include "istatecallback.h"
namespace osdev {
namespace components {
namespace mqtt {
/*!
* \brief Class for administrating ServerState callbacks.
* ServiceClientBase uses this object to notify the server state listeners
* of changes in the serverstate of the server that the client is connected to.
*/
class ServerState
{
public:
/*!
* \brief Constructs a ServerState object. This object has a one to one relation with an IStateCallback object.
* \param stateCallbackIf identification of the interface that generates the signal.
*/
explicit ServerState(const IStateCallback* stateCallbackIf);
/*!
* \brief Destroy the ServerState.
* Calls clearAllStateChangeCallbacks() to unregister itself from the listeners.
*/
virtual ~ServerState();
// non copyable, non movable
ServerState(const ServerState&) = delete;
ServerState& operator=(ServerState&) = delete;
ServerState(ServerState&&) = delete;
ServerState& operator=(ServerState&&) = delete;
/*!
* \brief Registers a statechange callback method.
* \param cb - The callback method.
* \return handle that identifies the callback method.
*/
StateChangeCallbackHandle registerStateChangeCallback(const IStateCallback::SlotStateChange& cb);
/*!
* \brief Unregisters a state change callback method.
* \param handle Handle that identifies the callback method.
*/
void unregisterStateChangeCallback(StateChangeCallbackHandle handle);
/*!
* \brief Removes all callback methods.
* An Unregister state is signalled to the listeners.
*/
void clearAllStateChangeCallbacks();
/*!
* \brief Emit the State changed signal.
* \param newState - The new state.
*/
void emitStateChanged(StateEnum newState);
/*!
* \brief Return the last state received from server.
* \return state of server
*/
StateEnum state() const;
/*!
* \brief Returns the handle that will be given to the next callback that is registered.
*/
static StateChangeCallbackHandle nextHandle()
{
return s_nextServerStateCallbackHandle;
}
private:
/*!
* Type for holding connections to server state callback functions.
*/
using ServerStateCallbackMap = std::map<StateChangeCallbackHandle, boost::signals2::scoped_connection>;
IStateCallback::SigStateChange sig_serverStateChanged; ///< Signal emitted when server state has changed.
const IStateCallback* m_stateCallbackIf; ///< Identification of the the interface that generates the signal (not owned)
ServerStateCallbackMap m_serverStateCallbackMap; ///< Map with serverstate callback connections.
static std::atomic<StateChangeCallbackHandle> s_nextServerStateCallbackHandle; ///< Handle given to next serverstate callback registration (0 is not valid).
StateEnum m_state; ///< Store the last state received from the server.
/*!
* \return The clientId of the IStateCallback interface, or "null" if it is nullptr.
*/
std::string stateCallbackClientId() const;
static const std::string s_identifier;
};
} // End namespace mqtt
} // End namespace components
} // End namespace osdev
#endif // OSDEV_COMPONENTS_MQTT_SERVERSTATE_H