/* **************************************************************************** * Copyright 2019 Open Systems Development BV * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the "Software"), * * to deal in the Software without restriction, including without limitation * * the rights to use, copy, modify, merge, publish, distribute, sublicense, * * and/or sell copies of the Software, and to permit persons to whom the * * Software is furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * * DEALINGS IN THE SOFTWARE. * * ***************************************************************************/ #include "serverstate.h" using namespace osdev::components::mqtt; const std::string ServerState::s_identifier("ServerState"); std::atomic ServerState::s_nextServerStateCallbackHandle(1); ServerState::ServerState(const IStateCallback* stateCallbackIf) : sig_serverStateChanged() , m_stateCallbackIf(stateCallbackIf) , m_serverStateCallbackMap() , m_state(StateEnum::Unknown) { } ServerState::~ServerState() { try { this->clearAllStateChangeCallbacks(); } catch (...) { } } StateChangeCallbackHandle ServerState::registerStateChangeCallback(const IStateCallback::SlotStateChange& cb) { const auto handle = s_nextServerStateCallbackHandle++; m_serverStateCallbackMap.emplace(std::piecewise_construct, std::make_tuple(handle), std::make_tuple(sig_serverStateChanged.connect(cb))); return handle; } void ServerState::unregisterStateChangeCallback(StateChangeCallbackHandle handle) { m_serverStateCallbackMap.erase(handle); } void ServerState::clearAllStateChangeCallbacks() { this->emitStateChanged(StateEnum::Unregister); m_serverStateCallbackMap.clear(); } void ServerState::emitStateChanged(StateEnum newState) { m_state = newState; ///< store state, to allow clients to retrieve the last received state. if (nullptr != m_stateCallbackIf) { sig_serverStateChanged(m_stateCallbackIf, newState); } } StateEnum ServerState::state() const { return m_state; } std::string ServerState::stateCallbackClientId() const { static const std::string nullId = "null"; return (nullptr == m_stateCallbackIf) ? nullId : m_stateCallbackIf->clientId(); }