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src/tcpsocket.cpp 5.7 KB
99048c1c   Steven de Ridder   Initial commit. d...
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  /* ****************************************************************************
   * Copyright 2019 Open Systems Development BV                                 *
   *                                                                            *
   * Permission is hereby granted, free of charge, to any person obtaining a    *
   * copy of this software and associated documentation files (the "Software"), *
   * to deal in the Software without restriction, including without limitation  *
   * the rights to use, copy, modify, merge, publish, distribute, sublicense,   *
   * and/or sell copies of the Software, and to permit persons to whom the      *
   * Software is furnished to do so, subject to the following conditions:       *
   *                                                                            *
   * The above copyright notice and this permission notice shall be included in *
   * all copies or substantial portions of the Software.                        *
   *                                                                            *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,   *
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL    *
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING    *
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER        *
   * DEALINGS IN THE SOFTWARE.                                                  *
   * ***************************************************************************/
  #include "tcpsocket.h"
  
  #include "log.h"
  
  #include <QHostAddress>
  #include <QTcpSocket>
  #include <QTimer>
  #include <QDataStream>
  
  namespace osdev  {
  namespace components {
  
  TcpSocket::TcpSocket( const QString& ipAddress, int portNumber )
      : m_pSocket(new QTcpSocket(this))
      , m_blockSize(0)
      , m_dataBuffer()
      , m_pTimer( new QTimer() )
  {
      // First we connect the timer to this class
      connect(m_pTimer.get(), SIGNAL(timeout()), this, SLOT(chkSendBuffer()));
  
      this->connectSocketSignals();
  
      m_pSocket->connectToHost( QHostAddress( ipAddress ), static_cast<quint16>(portNumber) );
      if( !m_pSocket->waitForConnected( 3000 ) )
      {
          LogDebug("interfaceplugin", "Socket failed to connect.");
          LogObject("interfaceplugin", this);
      }
      else
      {
          LogDebug("interfaceplugin", "Client connected : ");
          LogObject("interfaceplugin", m_pSocket);
      }
  }
  
  TcpSocket::TcpSocket(QTcpSocket *pSocket)
      : m_pSocket(pSocket)
      , m_blockSize(0)
      , m_dataBuffer()
      , m_pTimer( new QTimer() )
  {
      Q_ASSERT(pSocket);
  
      connect(m_pTimer.get(), SIGNAL(timeout()), this, SLOT(chkSendBuffer()));
  
      this->connectSocketSignals();
  }
  
  TcpSocket::~TcpSocket()
  {
      // Implicitly deletes m_pSocket if this object is its parent
  }
  
  void TcpSocket::slotReadyRead()
  {
      // Let the poolmanager know we are busy receiving data at the moment and are
      // unavailable for anything else.
      emit signalReceivingData( this );
  
      QDataStream in( m_pSocket );
      in.setVersion( QDataStream::Qt_5_4 );
  
      if( m_blockSize == 0 )
      {
          if( m_pSocket->bytesAvailable() < static_cast<int>(sizeof( quint32 ) ) )
          {
              return;
          }
  
          in >> m_blockSize;
      }
  
      if( m_pSocket->bytesAvailable() < m_blockSize )
      {
          return;
      }
  
      in >> m_dataBuffer;
  
      emit signalDataReceived( m_dataBuffer, this );
  
      m_blockSize = 0;            // Reset the blockSize for next read.
      m_dataBuffer.clear();       // Reset the buffer for the next read.
  }
  
  void TcpSocket::slotSendData( const QString &sData, TcpSocket *pSocket )
  {
      if( pSocket != this || sData.isNull() ) {
          return;
      }
  
      QByteArray  block;
      QDataStream out( &block, QIODevice::WriteOnly );
  
      out.setVersion( QDataStream::Qt_5_4 );
      out << block.size();
      out << sData;
  
      m_pSocket->write( block );
      chkSendBuffer();
  }
  
  void TcpSocket::slotSetSocket(QTcpSocket* pSocket )
  {
      if(m_pSocket) {
          disconnectSocketSignals();
      }
      m_pSocket = pSocket;
      connectSocketSignals();
  }
  
  void TcpSocket::chkSendBuffer()
  {
      m_pTimer->stop();
  
      if( m_pSocket->bytesToWrite() > 0 )
      {
          m_pSocket->flush();
          m_pTimer->start( 500 );
      }
      else
      {
          emit signalDataSent( this );
      }
  }
  
  void TcpSocket::slotConnected()
  {
      emit signalConnected( this );
  }
  
  void TcpSocket::slotDisconnected()
  {
      emit signalDisconnected( this );
  }
  
  QString TcpSocket::showError()
  {
      if( m_pSocket )
      {
          return m_pSocket->errorString();
      }
      else
      {
          return "No socket available";
      }
  }
  
  void TcpSocket::connectSocketSignals()
  {
      Q_ASSERT(m_pSocket);
      // Connect the required signals and slots to gain control.
      // First for receiving data.
      connect( m_pSocket, SIGNAL( readyRead() ),
               this, SLOT( slotReadyRead() ) );
  
      connect( m_pSocket, SIGNAL( connected() ),
               this, SLOT( slotConnected() ) );
  
      connect( m_pSocket, SIGNAL( disconnected() ),
               this, SLOT( slotDisconnected() ) );
  }
  
  void TcpSocket::disconnectSocketSignals()
  {
      Q_ASSERT(m_pSocket);
      // Connect the required signals and slots to gain control.
      // First for receiving data.
      disconnect( m_pSocket, SIGNAL( readyRead() ),
                  this, SLOT( slotReadyRead() ) );
  
      disconnect( m_pSocket, SIGNAL( connected() ),
                  this, SLOT( slotConnected() ) );
  
      disconnect( m_pSocket, SIGNAL( disconnected() ),
                  this, SLOT( slotDisconnected() ) );
  }
  
  bool TcpSocket::isConnected()
  {
      return m_pSocket && m_pSocket->state() == QTcpSocket::ConnectedState;
  }
  
  }
  }