udpechosvr.cpp 2.22 KB
#include <iostream>
#include <thread>
#include "sockpp/udp_socket.h"
#include "sockpp/udp6_socket.h"
#include "sockpp/version.h"

using namespace std;

// --------------------------------------------------------------------------
// The thread function. This is run in a separate thread for each socket.
// Ownership of the socket object is transferred to the thread, so when this
// function exits, the socket is automatically closed.

template <typename UDPSOCK>
void run_echo(UDPSOCK sock)
{
	ssize_t n;
	char buf[512];

	// Each UDP socket type knows its address type as `addr_t`
	typename UDPSOCK::addr_t srcAddr;

	// Read some data, also getting the address of the sender,
	// then just send it back.
	while ((n = sock.recv_from(buf, sizeof(buf), &srcAddr)) > 0)
		sock.send_to(buf, n, srcAddr);
}

// --------------------------------------------------------------------------
// The main thread creates the two UDP sockets (one each for IPv4 and IPv6),
// and then starts them running the echo function each in a separate thread.

int main(int argc, char* argv[])
{
	cout << "Sample UDP echo server for 'sockpp' "
		<< osdev::components::socket-cpp::SOCKPP_VERSION << '\n' << endl;

	in_port_t port = (argc > 1) ? atoi(argv[1]) : 12345;

	osdev::components::socket-cpp::socket_initializer sockInit;

	osdev::components::socket-cpp::udp_socket	udpsock;
	if (!udpsock) {
		cerr << "Error creating the UDP v4 socket: " << udpsock.last_error_str() << endl;
		return 1;
	}

	if (!udpsock.bind(osdev::components::socket-cpp::inet_address("localhost", port))) {
		cerr << "Error binding the UDP v4 socket: " << udpsock.last_error_str() << endl;
		return 1;
	}

	osdev::components::socket-cpp::udp6_socket	udp6sock;
	if (!udp6sock) {
		cerr << "Error creating the UDP v6 socket: " << udp6sock.last_error_str() << endl;
		return 1;
	}

	if (!udp6sock.bind(osdev::components::socket-cpp::inet6_address("localhost", port))) {
		cerr << "Error binding the UDP v6 socket: " << udp6sock.last_error_str() << endl;
		return 1;
	}

	// Spin up a thread to run the IPv4 socket.
	thread thr(run_echo<osdev::components::socket-cpp::udp_socket>, std::move(udpsock));
	thr.detach();

	// Run the IPv6 socket in this thread. (Call doesn't return)
	run_echo(std::move(udp6sock));
	return 0;
}