unechosvr.cpp 3.63 KB
// unechosvr.cpp
//
// A multi-threaded UNIX-domain echo server for sockpp library.
// This is a simple thread-per-connection UNIX server.
//
// USAGE:
//  	unechosvr [path]
//
// --------------------------------------------------------------------------
// This file is part of the "sockpp" C++ socket library.
//
// Copyright (c) 2014-2017 Frank Pagliughi
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// --------------------------------------------------------------------------

#include <iostream>
#include <thread>
#include "sockpp/unix_acceptor.h"
#include "sockpp/version.h"

using namespace std;

// --------------------------------------------------------------------------
// The thread function. This is run in a separate thread for each socket.
// Ownership of the socket object is transferred to the thread, so when this
// function exits, the socket is automatically closed.

void run_echo(sockpp::unix_socket sock)
{
	int n;
	char buf[512];

	while ((n = sock.read(buf, sizeof(buf))) > 0)
		sock.write_n(buf, n);

	cout << "Connection closed" << endl;
}

// --------------------------------------------------------------------------
// The main thread runs the UNIX acceptor.
// Each time a connection is made, a new thread is spawned to handle it,
// leaving this main thread to immediately wait for the next connection.

int main(int argc, char* argv[])
{
	cout << "Sample Unix-domain echo server for 'sockpp' "
		<< sockpp::SOCKPP_VERSION << '\n' << endl;

	string path = "/tmp/unechosvr.sock";

	if (argc > 1) {
		path = argv[1];
	}

	sockpp::socket_initializer sockInit;
	sockpp::unix_acceptor acc;

	bool ok = acc.open(sockpp::unix_address(path));

	if (!ok) {
		cerr << "Error creating the acceptor: " << acc.last_error_str() << endl;
		return 1;
	}
    cout << "Acceptor bound to address: '" << acc.address() << "'..." << endl;

	while (true) {
		// Accept a new client connection
		auto sock = acc.accept();
		cout << "Received a connection" << endl;

		if (!sock) {
			cerr << "Error accepting incoming connection: " 
				<< acc.last_error_str() << endl;
		}
		else {
			// Create a thread and transfer the new stream to it.
			thread thr(run_echo, std::move(sock));
			thr.detach();
		}
	}

	return 0;
}