// tcpechomt.cpp // // TCP echo client that uses separate read and write threads. // // -------------------------------------------------------------------------- // This file is part of the "sockpp" C++ socket library. // // Copyright (c) 2014-2017 Frank Pagliughi // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // -------------------------------------------------------------------------- #include #include #include #include "sockpp/tcp_connector.h" #include "sockpp/version.h" using namespace std; // -------------------------------------------------------------------------- // The read thread will run independently, retrieving packets from the // server and writing them to the console. When the main (write) thread // shuts down the socket, we exit. void read_thr(sockpp::tcp_socket rdSock) { char buf[512]; ssize_t n; while ((n = rdSock.read(buf, sizeof(buf))) > 0) { cout.write(buf, n); cout << endl; } if (n < 0) { cout << "Read error [" << rdSock.last_error() << "]: " << rdSock.last_error_str() << endl; } rdSock.shutdown(); } // -------------------------------------------------------------------------- int main(int argc, char* argv[]) { cout << "Sample multi-threaded TCP echo client for 'sockpp' " << sockpp::SOCKPP_VERSION << '\n' << endl; string host = (argc > 1) ? argv[1] : "localhost"; in_port_t port = (argc > 2) ? atoi(argv[2]) : 12345; sockpp::socket_initializer sockInit; // Implicitly creates an inet_address from {host,port} // and then tries the connection. sockpp::tcp_connector conn({host, port}); if (!conn) { cerr << "Error connecting to server at " << sockpp::inet_address(host, port) << "\n\t" << conn.last_error_str() << endl; return 1; } cout << "Created a connection from " << conn.address() << endl; // We create a read thread and send it a clone (dup) of the // connector socket. std::thread rdThr(read_thr, std::move(conn.clone())); // The write loop get user input and writes it to the socket. string s, sret; while (getline(cin, s) && !s.empty()) { if (conn.write(s) != (int) s.length()) { if (conn.last_error() == EPIPE) { cerr << "It appears that the socket was closed." << endl; } else { cerr << "Error writing to the TCP stream [" << conn.last_error() << "]: " << conn.last_error_str() << endl; } break; } } int ret = !conn ? 1 : 0; // Shutting down the socket will cause the read thread to exit. // We wait for it to exit before we leave the app. conn.shutdown(SHUT_WR); rdThr.join(); return ret; }