// tcpechosvr.cpp // // A multi-threaded TCP echo server for sockpp library. // This is a simple thread-per-connection TCP server. // // USAGE: // tcpechosvr [port] // // -------------------------------------------------------------------------- // This file is part of the "sockpp" C++ socket library. // // Copyright (c) 2014-2017 Frank Pagliughi // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // -------------------------------------------------------------------------- #include #include #include "sockpp/tcp_acceptor.h" #include "sockpp/version.h" using namespace std; // -------------------------------------------------------------------------- // The thread function. This is run in a separate thread for each socket. // Ownership of the socket object is transferred to the thread, so when this // function exits, the socket is automatically closed. void run_echo(sockpp::tcp_socket sock) { ssize_t n; char buf[512]; while ((n = sock.read(buf, sizeof(buf))) > 0) sock.write_n(buf, n); cout << "Connection closed from " << sock.peer_address() << endl; } // -------------------------------------------------------------------------- // The main thread runs the TCP port acceptor. Each time a connection is // made, a new thread is spawned to handle it, leaving this main thread to // immediately wait for the next connection. int main(int argc, char* argv[]) { cout << "Sample TCP echo server for 'sockpp' " << sockpp::SOCKPP_VERSION << '\n' << endl; in_port_t port = (argc > 1) ? atoi(argv[1]) : 12345; sockpp::socket_initializer sockInit; sockpp::tcp_acceptor acc(port); if (!acc) { cerr << "Error creating the acceptor: " << acc.last_error_str() << endl; return 1; } //cout << "Acceptor bound to address: " << acc.address() << endl; cout << "Awaiting connections on port " << port << "..." << endl; while (true) { sockpp::inet_address peer; // Accept a new client connection sockpp::tcp_socket sock = acc.accept(&peer); cout << "Received a connection request from " << peer << endl; if (!sock) { cerr << "Error accepting incoming connection: " << acc.last_error_str() << endl; } else { // Create a thread and transfer the new stream to it. thread thr(run_echo, std::move(sock)); thr.detach(); } } return 0; }