#include #include #include "socket-cpp/tcp6_acceptor.h" #include "socket-cpp/version.h" using namespace std; // -------------------------------------------------------------------------- // The thread function. This is run in a separate thread for each socket. // Ownership of the socket object is transferred to the thread, so when this // function exits, the socket is automatically closed. void run_echo(osdev::components::socket-cpp::tcp6_socket sock) { ssize_t n; char buf[512]; while ((n = sock.read(buf, sizeof(buf))) > 0) sock.write_n(buf, n); cout << "Connection closed from " << sock.peer_address() << endl; } // -------------------------------------------------------------------------- // The main thread runs the TCP port acceptor. Each time a connection is // made, a new thread is spawned to handle it, leaving this main thread to // immediately wait for the next connection. int main(int argc, char* argv[]) { cout << "Sample IPv6 TCP echo server for 'sockpp' " << osdev::components::socket-cpp::SOCKPP_VERSION << '\n' << endl; in_port_t port = (argc > 1) ? atoi(argv[1]) : 12345; osdev::components::socket-cpp::socket_initializer sockInit; osdev::components::socket-cpp::tcp6_acceptor acc(port); if (!acc) { cerr << "Error creating the acceptor: " << acc.last_error_str() << endl; return 1; } cout << "Awaiting connections on port " << port << "..." << endl; while (true) { osdev::components::socket-cpp::inet6_address peer; // Accept a new client connection osdev::components::socket-cpp::tcp6_socket sock = acc.accept(&peer); cout << "Received a connection request from " << peer << endl; if (!sock) { cerr << "Error accepting incoming connection: " << acc.last_error_str() << endl; } else { // Create a thread and transfer the new stream to it. thread thr(run_echo, std::move(sock)); thr.detach(); } } return 0; }