#include #include #include "socket-cpp/unix_acceptor.h" #include "socket-cpp/version.h" using namespace std; // -------------------------------------------------------------------------- // The thread function. This is run in a separate thread for each socket. // Ownership of the socket object is transferred to the thread, so when this // function exits, the socket is automatically closed. void run_echo(osdev::components::socket-cpp::unix_socket sock) { int n; char buf[512]; while ((n = sock.read(buf, sizeof(buf))) > 0) sock.write_n(buf, n); cout << "Connection closed" << endl; } // -------------------------------------------------------------------------- // The main thread runs the UNIX acceptor. // Each time a connection is made, a new thread is spawned to handle it, // leaving this main thread to immediately wait for the next connection. int main(int argc, char* argv[]) { cout << "Sample Unix-domain echo server for 'sockpp' " << osdev::components::socket-cpp::SOCKPP_VERSION << '\n' << endl; string path = "/tmp/unechosvr.sock"; if (argc > 1) { path = argv[1]; } osdev::components::socket-cpp::socket_initializer sockInit; osdev::components::socket-cpp::unix_acceptor acc; bool ok = acc.open(osdev::components::socket-cpp::unix_address(path)); if (!ok) { cerr << "Error creating the acceptor: " << acc.last_error_str() << endl; return 1; } cout << "Acceptor bound to address: '" << acc.address() << "'..." << endl; while (true) { // Accept a new client connection auto sock = acc.accept(); cout << "Received a connection" << endl; if (!sock) { cerr << "Error accepting incoming connection: " << acc.last_error_str() << endl; } else { // Create a thread and transfer the new stream to it. thread thr(run_echo, std::move(sock)); thr.detach(); } } return 0; }